Introduction to Computer Science

Higher Computing (University of New South Wales, by Richard Buckland, COMP1917)


Course description:
This is the introductory course for computer science at UNSW. This course consists of three strands: programming, systems, and general computer-science literacy. The programming strand is further divided into two parts. For the first half of the course we cover small scale programming, in the second half we look at how to effectively use teams to produce more substantial software. In the systems strand we will look at how computers work. Concentrating on microprocessors, memory, and machine code. In the literacy strand we will look at topics drawn from: computing history, algorithms, WWW programming, ethics and law, cryptography and security, and other topics of general interest. The strands will be covered in an intermingled fashion.

Course topics:
Higher Computing. Inside a computer. Machine Code. Simple C Program. Clarity (C programming #2). Solving Problems. Side Effects. A simple recursive function. The Amazing Alan Turing. The Turing Test. Frames. Arrays. Pass by reference. Game design. Everything you need to know about pointers. Sudoku solver. Stack Frames. eXtreme Programming. VS programming. Programming in the Large. Stress. Random Numbers. The Trouble with Concrete Types. Abstract Data Types in C. Blackadder and Baldrick. ADT. Steganography (hidden messages). Don't give up. File I/O. Linked lists. Experimenting with CMOS. Complexity & Trees. Errors, Risks, Snarks, Boojums. Taste of Graphics. Sample Tree Code: loop detection. Ethics. Hamming Error Correcting Code. Professionalism. What makes a good programmer? Learning and Teaching Computing. Coding samples.




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